Faction Overview
An overview of the various factions in Root. New to the game? Start here.
Base Game
The Marquise de Cat
As the newly-crowned ruler of the Woodland, the ruthelessly efficient Marquise de Cat's grip on power is tenuous. Defend your supply lines of
Base Game
The Eyrie Dynasties
Recently ousted from their treetop position of authority over the Woodland, the prideful Eyrie Dynasties must rise above their internal squabbling if they're to reclaim the throne. Victory will require you to carefully manage the cards in your
Base Game
The Woodland Alliance
A growing number of the Woodland's denizens are ready to be ruled by the people, and the Woodland Alliance feels that a firey revolt may be the only path to lasting change. Spend cards to spread
Base Game
The Vagabond
Some Woodland residents pledge allegiance to no faction, striking out on their own as a lone, wandering Vagabond playing all sides. Slip through the forests to travel afar, collect
Riverfolk Expansion
The Lizard Cult
Preaching the gospel of their Dragon God to the discarded creatures of the Woodland, the Lizard Cult seeks to bring all the denizens of the forest into the fold. Strategically reveal cards to recruit followers and build point-scoring
Riverfolk Expansion
The Riverfolk Company
Conflict makes ample opportunity for profit, and no one knows that better than the Riverfolk Company; after all, where there's muck, there's clams! Travel up and down the river sellings cards and services for
Underworld Expansion
The Underground Duchy
Emerging from their subterranean kingdom, the Underground Duchy is prepared to bring order to the chaos of the Woodland above, but will need political support at home to do it. Reveal cards to sway
Underworld Expansion
The Corvid Conspiracy
A shadowy organization finally showing itself, the Corvid Conspiracy's goals for the Woodland are difficult to discern, but fear and uncertainty are the tools of the trade. Travel through the Woodland unhindered, hatching face-down
Marauder Expansion
The Lord of the Hundreds
Claiming to be the one true voice of the Woodland, the Lord of the Hundreds is prepared to seize power at the price of any who oppose them, and they have the army to do it. Leverage your fickle
Marauder Expansion
The Keepers in Iron
Exiled knights now returned, the Keepers in Iron seek to recover relics lost in the Woodland during bygone conflicts. Balance the competing demands of your