Faction Overview

An overview of the various factions in Root. New to the game? Start here.

The Marquise de Cat portrait

Base Game

The Marquise de Cat

As the newly-crowned ruler of the Woodland, the ruthelessly efficient Marquise de Cat's grip on power is tenuous. Defend your supply lines of Wood while claiming new territory in which to construct more Buildings, gaining you victory points and feeding your military-industrial complex.

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The Eyrie Dynasties portrait

Base Game

The Eyrie Dynasties

Recently ousted from their treetop position of authority over the Woodland, the prideful Eyrie Dynasties must rise above their internal squabbling if they're to reclaim the throne. Victory will require you to carefully manage the cards in your Decree, each dictating an action you must take every turn thereafter or risk descending into Turmoil.

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The Woodland Alliance portrait

Base Game

The Woodland Alliance

A growing number of the Woodland's denizens are ready to be ruled by the people, and the Woodland Alliance feels that a firey revolt may be the only path to lasting change. Spend cards to spread Sympathy tokens, netting you victory points and taxing cards from your opponents whenever they spark Outrage by moving warriors through sympathetic clearings.

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The Vagabond portrait

Base Game

The Vagabond

Some Woodland residents pledge allegiance to no faction, striking out on their own as a lone, wandering Vagabond playing all sides. Slip through the forests to travel afar, collect items to expand your capabilities, complete quests to help the Woodland denizens, and build your relationships with or against the various warring factions to come out on top.

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The Lizard Cult portrait

Riverfolk Expansion

The Lizard Cult

Preaching the gospel of their Dragon God to the discarded creatures of the Woodland, the Lizard Cult seeks to bring all the denizens of the forest into the fold. Strategically reveal cards to recruit followers and build point-scoring Gardens, while using radicalized acolytes to fuel aggressive crusades.

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The Riverfolk Company portrait

Riverfolk Expansion

The Riverfolk Company

Conflict makes ample opportunity for profit, and no one knows that better than the Riverfolk Company; after all, where there's muck, there's clams! Travel up and down the river sellings cards and services for Payments, which can then be used to build trade posts, score victory points, and take extra actions.

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The Underground Duchy portrait

Underworld Expansion

The Underground Duchy

Emerging from their subterranean kingdom, the Underground Duchy is prepared to bring order to the chaos of the Woodland above, but will need political support at home to do it. Reveal cards to sway ministers, earning you victory points and additional actions, but be careful to defend your buildings, as losing one will erode your support back home.

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The Corvid Conspiracy portrait

Underworld Expansion

The Corvid Conspiracy

A shadowy organization finally showing itself, the Corvid Conspiracy's goals for the Woodland are difficult to discern, but fear and uncertainty are the tools of the trade. Travel through the Woodland unhindered, hatching face-down Plot tokens that threaten opponents with the possible consequences, and flipping them over for a growing number of victory points.

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The Lord of the Hundreds portrait

Marauder Expansion

The Lord of the Hundreds

Claiming to be the one true voice of the Woodland, the Lord of the Hundreds is prepared to seize power at the price of any who oppose them, and they have the army to do it. Leverage your fickle moods and destructive mob tokens to burn away your opponents, earning victory points for every clearing devoid of enemies pieces that you oppress.

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The Keepers in Iron portrait

Marauder Expansion

The Keepers in Iron

Exiled knights now returned, the Keepers in Iron seek to recover relics lost in the Woodland during bygone conflicts. Balance the competing demands of your retinue to successfully delve ancient relics out of forests, but be sure to protect them until you can recover them, as they're valuable treasures that entice opponents to take them from you.

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